Flying Slash is now light melee damage rather than spirit (change, Gameplay Update - 03-06-2026)
Flying Slash slow increased from -30% to -50% (buff, Gameplay Update - 03-06-2026)
Flying Slash cooldown increased from 21s to 36s (nerf, Gameplay Update - 03-06-2026)
Flying Slash range increased from 20m to 25m (buff, Gameplay Update - 03-06-2026)
Flying Slash T1 changed from "25% Slow" to "-18s Cooldown" (rework, Gameplay Update - 03-06-2026)
Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" (rework, Gameplay Update - 03-06-2026)
Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." (rework, Gameplay Update - 03-06-2026)
Fixed Flying Slash T3 ally cast stopping too soon before reaching the player (bugfix, Gameplay Update - 03-06-2026)
Crimson Slash cooldown increased from 15s to 16s (nerf, Gameplay Update - 03-06-2026)
Crimson Slash Fire Rate reduction increased from -18% to -30% (buff, Gameplay Update - 03-06-2026)
Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" (rework, Gameplay Update - 03-06-2026)