Lash
Deadlock hero Lash: win rate, tier, counters, synergies,
builds and every buff and nerf received.
Strong against
- Mirage — 56.9% win rate
- Sinclair — 56.4% win rate
- Silver — 56.0% win rate
- Venator — 56.0% win rate
- Pocket — 55.7% win rate
Struggles against
- Victor — 45.2% win rate
- Graves — 45.8% win rate
- Seven — 46.0% win rate
- Kelvin — 46.7% win rate
- Ivy — 47.8% win rate
Best teammates
- Graves — 59.0% win rate
- Victor — 57.6% win rate
- Seven — 57.2% win rate
- Kelvin — 55.5% win rate
- Paige — 55.3% win rate
Recent changes
- Falloff range reduced from 20m->58m to 18m->54m (nerf, Minor Update - 08-12-2026)
- Ground Strike cooldown reduced from 21s to 18s (buff, Minor Update - 06-30-2026)
- Flog angle increased from 30 to 38 (buff, Minor Update - 06-30-2026)
- Bullet damage per boon reduced from 0.341 to 0.31 (nerf, Gameplay Update - 05-22-2026)
- Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04 (buff, Gameplay Update - 05-22-2026)
- Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration (nerf, Gameplay Update - 05-22-2026)
- Grapple T3 now also grants +1 Charge (buff, Gameplay Update - 05-22-2026)
- Death Slam throw range increased from 12m to 14m (buff, Small Update - 03-10-2026)
- Death Slam throw range now scales with spirit range (+0.14) (change, Small Update - 03-10-2026)
- Death Slam T3 cast range reduced from +10m to +6m (nerf, Small Update - 03-10-2026)
- Death Slam T3 stun increased from 1s to 1.2s (buff, Small Update - 03-10-2026)
- Increased Sparkles (buff, Gameplay Update - 03-06-2026)
- Fixed Ground Strike against players brought down from mid air not doing damage (bugfix, Gameplay Update - 03-06-2026)
- Grapple T2 weapon damage increased from +6 to +7 (buff, Gameplay Update - 03-06-2026)
- Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage" (rework, Gameplay Update - 03-06-2026)
- Flog cooldown increased from 24s to 26s (nerf, Gameplay Update - 03-06-2026)
- Flog Attack Angle no longer increases with Spirit Power (nerf, Gameplay Update - 03-06-2026)
- Flog heal vs heroes reduced from 60% to 50% (nerf, Gameplay Update - 03-06-2026)
- Flog T2 increased from -12s Cooldown to -16s (buff, Gameplay Update - 03-06-2026)
- Flog T2 now also reduces Fire Rate by 30% (buff, Gameplay Update - 03-06-2026)
- Flog T3 no longer reduces Fire Rate (nerf, Gameplay Update - 03-06-2026)
- Flog T3 damage reduced from +86 to +80 (nerf, Gameplay Update - 03-06-2026)
- Flog T3 now also increases Attack Angle by 40 and Heal by +20% (buff, Gameplay Update - 03-06-2026)
- Fixed Death Slam camera sometimes being obstructed (bugfix, Gameplay Update - 03-06-2026)
- Death Slam throw distance no longer scales with Spirit Power (was 0.3) (nerf, Gameplay Update - 03-06-2026)
- Death Slam cooldown increased from 145s to 150s (nerf, Gameplay Update - 03-06-2026)
- Death Slam T1 throw distance increased from +8m to +12m (buff, Gameplay Update - 03-06-2026)
- Death Slam T2 cooldown increased from -25s to -40s (buff, Gameplay Update - 03-06-2026)
- Death Slam T3 now also increases cast range by +10m (buff, Gameplay Update - 03-06-2026)
- Grapple cooldown reduced from 42s to 35s (buff, 11-21-2025 Update)
- Flog heal vs heroes increased from 50% to 60% (buff, 11-21-2025 Update)
- Flog damage increased from 60 to 65 (buff, 11-21-2025 Update)
- Flog cooldown reduced from 26s to 24 (buff, 11-21-2025 Update)
- Flog T2 increased from -14s to -12s (buff, 11-21-2025 Update)
- Death Slam cooldown reduced from 155s to 145s (buff, 11-21-2025 Update)
- Base Spirit Resist reduced from 15% to 10%. (nerf, Shop Rework Update)
- Ground Strike: Spirit scaling reduced from 0.05 to 0.04. (nerf, Shop Rework Update)
- Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world. (bugfix, Shop Rework Update)
- Flog: Updated ability icon. (change, Shop Rework Update)
- Death Slam: UI lock-on revisions to simplify readability. (change, Shop Rework Update)