Deadlock hero Drifter: win rate, tier, counters, synergies,
builds and every buff and nerf received.
Strong against
Sinclair — 57.0% win rate
Mirage — 56.4% win rate
Silver — 55.6% win rate
Mina — 55.4% win rate
The Doorman — 55.0% win rate
Struggles against
Graves — 44.8% win rate
Victor — 44.9% win rate
Seven — 45.8% win rate
Kelvin — 45.9% win rate
Ivy — 46.6% win rate
Best teammates
Victor — 57.9% win rate
Graves — 57.1% win rate
Seven — 56.5% win rate
Paige — 55.3% win rate
Kelvin — 54.8% win rate
Recent changes
Rend spirit scaling reduced from 1.7 to 1.4 (nerf, Minor Update - 08-12-2026)
Stalker's Mark cooldown increased from 24s to 26s (nerf, Minor Update - 08-12-2026)
Stalker's Mark T2 reduced from -12s Cooldown to -10s (nerf, Minor Update - 08-12-2026)
Rend spirit scaling reduced from 1.8 to 1.7 (nerf, Minor Update - 07-28-2026)
Rend T3 silence duration reduced from 2.3s to 2s (nerf, Minor Update - 07-28-2026)
Bullet damage per boon reduced from +0.616 to +0.49 (nerf, Minor Update - 07-09-2026)
Bloodscent T3 reduced from +12% to +11% (nerf, Minor Update - 07-09-2026)
Stalker's Mark cooldown increased from 20s to 24s (nerf, Minor Update - 07-09-2026)
Stalker's Mark T2 increased from -8s Cooldown to -12s (buff, Minor Update - 07-09-2026)
Stalker's Mark T3 reduced from +2% Bleed to +1.5% (nerf, Minor Update - 07-09-2026)
Health per boon increased from 41 to 43 (global hp boon reduction is after this) (buff, Minor Update - 06-30-2026)
Rend cast time reduced from 0.5s to 0.4s (buff, Minor Update - 06-30-2026)
Rend post cast time reduced from 0.5s to 0.4s (buff, Minor Update - 06-30-2026)
Rend T2 increased from -7s Cooldown to -8s (buff, Minor Update - 06-30-2026)
Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s (buff, Minor Update - 06-30-2026)
Bloodscent T2 increased from 18% missing health heal to +24% (buff, Minor Update - 06-30-2026)
Rend T3 no longer increases scaling by 0.4 (nerf, Gameplay Update - 05-22-2026)
Rend T3 now also deals Heavy Melee Damage (0.55 scale) (buff, Gameplay Update - 05-22-2026)
Rend T3 now also increases melee scaling (1.2 to 1.6) (buff, Gameplay Update - 04-30-2026)
Bloodscent T3 increased from +10% Amplified Damage to +12% (buff, Gameplay Update - 04-30-2026)
Fixed Quicksilver Reload dealing bonus multiple times with Rend (bugfix, Small Update - 03-10-2026)
Rend damage range reduced from 18m to 16m (nerf, Gameplay Update - 03-06-2026)
Rend cooldown increased from 13s to 16s (nerf, Gameplay Update - 03-06-2026)
Rend damage spirit scaling increased from 1.4 to 1.8 (buff, Gameplay Update - 03-06-2026)
Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) (buff, Gameplay Update - 03-06-2026)
Rend T1 bonus damage increased from +32 to +40 (buff, Gameplay Update - 03-06-2026)
Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" (rework, Gameplay Update - 03-06-2026)
Stalker's Mark duration reduced from 6s to 5s (nerf, Gameplay Update - 03-06-2026)
Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist" (rework, Gameplay Update - 03-06-2026)
Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" (rework, Gameplay Update - 03-06-2026)
Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" (rework, Gameplay Update - 03-06-2026)
Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill (buff, Gameplay Update - 03-06-2026)
Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% (buff, Gameplay Update - 03-06-2026)
Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" (rework, Gameplay Update - 03-06-2026)
Eternal Night now makes the targets be considered as isolated (change, Gameplay Update - 03-06-2026)
Eternal Night Sprint reduced from +3m to +2m (nerf, Gameplay Update - 03-06-2026)
Eternal Night no longer has 7 spirit damage proc (nerf, Gameplay Update - 03-06-2026)
Eternal Night cooldown increased from 120s to 125s (nerf, Gameplay Update - 03-06-2026)
Eternal Night duration reduced from 7s to 6.5s (nerf, Gameplay Update - 03-06-2026)
Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) (rework, Gameplay Update - 03-06-2026)