Billy
Deadlock hero Billy: win rate, tier, counters, synergies,
builds and every buff and nerf received.
Strong against
- Mirage — 54.6% win rate
- Sinclair — 53.9% win rate
- Silver — 53.4% win rate
- Mina — 53.2% win rate
- The Doorman — 53.0% win rate
Struggles against
- Graves — 41.0% win rate
- Victor — 42.7% win rate
- Seven — 43.4% win rate
- Paige — 43.9% win rate
- Ivy — 44.3% win rate
Best teammates
- Victor — 56.3% win rate
- Seven — 55.3% win rate
- Graves — 55.0% win rate
- Kelvin — 53.8% win rate
- Paige — 53.8% win rate
Recent changes
- Base health regen reduced from 2.5 to 2.0 (nerf, Minor Update - 08-12-2026)
- Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s" (rework, Minor Update - 08-12-2026)
- Chain Gang spirit scaling reduced from 1 to 0.7 (nerf, Minor Update - 08-12-2026)
- Rising Ram T3 reduced from 8% Max Health to 7% (nerf, Minor Update - 07-28-2026)
- Rising Ram T3 spirit scaling reduced from 0.035 to 0.03 (nerf, Minor Update - 07-09-2026)
- Bullet damage per boon reduced by 10% (nerf, Minor Update - 06-30-2026)
- Bashdown melee scaling reduced from 1.1 to 0.9 (nerf, Minor Update - 06-30-2026)
- Bashdown T3 reduced from 60% Heavy Melee damage to 50% (nerf, Minor Update - 06-30-2026)
- Rising Ram T3 Max HP Damage reduced from 10% to 8% (nerf, Minor Update - 06-30-2026)
- Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) (buff, Minor Update - 06-30-2026)
- Health per boon increased from +48 to +59 (buff, Gameplay Update - 05-22-2026)
- Bullet damage per boon reduced from 0.165 to 0.142 (nerf, Gameplay Update - 05-22-2026)
- Rising Ram cooldown increased from 30s to 32s (nerf, Gameplay Update - 05-22-2026)
- Rising Ram T2 increased from +0.3s Duration to +0.4s (buff, Gameplay Update - 05-22-2026)
- Rising Ram T3 increased from -10s Cooldown to -13s (buff, Gameplay Update - 05-22-2026)
- Rising Ram T3 now also reduces cooldown by 10s (buff, Gameplay Update - 04-30-2026)
- Bashdown T3 increased from -2s Charge Time to -3s (buff, Small Update - 04-10-2026)
- Rising Ram T3 damage increased from 8% to 10% (buff, Small Update - 04-10-2026)
- Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough (change, Small Update - 03-21-2026)
- Bashdown radius reduced from 4.5m to 4m (nerf, Gameplay Update - 03-06-2026)
- Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" (rework, Gameplay Update - 03-06-2026)
- Bashdown T3 now also reduces charge time by 2s (buff, Gameplay Update - 03-06-2026)
- Rising Ram damage reduced from 55 to 40 (nerf, Gameplay Update - 03-06-2026)
- Rising Ram damage spirit scaling increased from 1.7 to 1.9 (buff, Gameplay Update - 03-06-2026)
- Rising Ram cooldown reduced by 50% on impact (nerf, Gameplay Update - 03-06-2026)
- Rising Ram charge duration reduced from 0.51s to 0.3s (nerf, Gameplay Update - 03-06-2026)
- Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" (rework, Gameplay Update - 03-06-2026)
- Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" (rework, Gameplay Update - 03-06-2026)
- Rising Ram T3 increased from 6.5% Max Health to 8% (buff, Gameplay Update - 03-06-2026)
- Blasted spirit scaling reduced from 0.8 to 0.6 (nerf, Gameplay Update - 03-06-2026)
- Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though) (nerf, Gameplay Update - 03-06-2026)
- Blasted passive no longer reduces enemy fire rate by -14% (buff, Gameplay Update - 03-06-2026)
- Blasted tooltip simplified (change, Gameplay Update - 03-06-2026)
- Blasted T3 now also increases spirit scaling by +0.6 (buff, Gameplay Update - 03-06-2026)
- Chain Gang radius reduced from 13m to 12m (nerf, Gameplay Update - 03-06-2026)
- Chain Gang no longer grants +15% Spirit and Bullet Resist (nerf, Gameplay Update - 03-06-2026)
- Chain Gang cooldown increased from 125s to 150s (nerf, Gameplay Update - 03-06-2026)
- Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist" (rework, Gameplay Update - 03-06-2026)
- Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown" (rework, Gameplay Update - 03-06-2026)
- Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in (rework, Gameplay Update - 03-06-2026)