Celeste
Deadlock hero Celeste: win rate, tier, counters, synergies,
builds and every buff and nerf received. Current win rate 48.5% across all ranks, tier B in our live tier list.
Strong against Pocket — 54.8% win rate Mirage — 53.7% win rate Silver — 53.3% win rate Viscous — 53.3% win rate Shiv — 53.2% win rate
Struggles against Paige — 41.8% win rate Graves — 42.1% win rate Rat King — 42.1% win rate Seven — 43.2% win rate Victor — 43.4% win rate
Best teammates Graves — 56.4% win rate Rat King — 55.1% win rate Paige — 53.8% win rate Haze — 52.5% win rate Seven — 52.4% win rate
Our articles about Celeste
Recent changes Shining Wonder - Damage reduced from 140 to 125 (nerf, Halloween 2026 + Gameplay Update) In-game role changed from Marksman to Mystic (not in the announcement) (change, Listen up, Crumbums! Your King is here.) Stamina cooldown increased from 5 to 5.3 (nerf, Minor Update - 09-16-2026) Light Eater spirit lifesteal reduced from 20% to 18% (nerf, Minor Update - 09-16-2026) Light Eater T3 decreased from +25 to +22 (nerf, Minor Update - 09-16-2026) Dazzling Trick cooldown increased from 34s to 38s (nerf, Minor Update - 09-16-2026) Radiant Daggers T2 reduced from +80 to +70 (nerf, Minor Update - 09-16-2026) Shining Wonder radius reduced from 16.5m to 15.5m (nerf, Minor Update - 09-16-2026) Shining Wonder T3 Max Bounces reduced from +8 to +6 (nerf, Minor Update - 09-16-2026) Dazzling Trick cooldown increased from 32s to 34s (nerf, Minor Update - 08-22-2026) Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76" (rework, Minor Update - 08-22-2026) Dazzling Trick T3 cooldown increased from -18s to -20s (buff, Minor Update - 08-22-2026) Dazzling Trick T3 reduced from +1.5s Silence to +1.25s (nerf, Minor Update - 08-22-2026) Radiant Daggers Spirit Amp per stack reduced from +8% to +7% (nerf, Minor Update - 08-22-2026) Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4% (buff, Minor Update - 08-22-2026) Shining Wonder bounce range reduced from 17.5m to 16.5m (nerf, Minor Update - 08-22-2026) Shining Wonder damage reduced from 165 to 140 (nerf, Minor Update - 08-22-2026) Shining Wonder spirit scaling reduced from 0.9 to 0.6 (nerf, Minor Update - 08-22-2026) Shining Wonder T2 now also increases spirit scaling by +0.45 (buff, Minor Update - 08-22-2026) Shining Wonder radius increased from 16.5m to 17.5m (buff, Minor Update - 07-28-2026) Shining Wonder damage increased by 10% (buff, Minor Update - 07-28-2026) Shining Wonder buffer duration increased from 3s to 3.25s (buff, Minor Update - 07-28-2026) Dazzling Trick cooldown reduced from 35s to 32s (buff, Minor Update - 06-30-2026) Radiant Daggers buff duration increased from 25s to 30s (buff, Minor Update - 06-30-2026) Radiant Daggers spirit scaling increased from 0.56 to 0.63 (buff, Minor Update - 06-30-2026) Shining Wonder bounce range increased from 15.5m to 16.5m (buff, Minor Update - 06-30-2026) Shining Wonder damage increased by 10% (buff, Minor Update - 06-30-2026) Improved the hero's hitboxes (easier to hit) (buff, Gameplay Update - 05-22-2026) Stamina cooldown increased from 4.5s to 5s (nerf, Gameplay Update - 05-22-2026) Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage" (rework, Gameplay Update - 05-22-2026) Shining Wonder T2 increased from +50 Damage to +70 (buff, Gameplay Update - 05-22-2026) Bullet cycle time reduced from 0.65 to 0.58 (nerf, Gameplay Update - 04-30-2026) Shining Wonder radius increased from 14m to 15.5m (buff, Gameplay Update - 04-30-2026) Shining Wonder damage increased from 120 to 135 (buff, Gameplay Update - 04-30-2026) Base health reduced from 790 to 700 (nerf, Small Update - 04-10-2026) Health per boon reduced from 47 to 45 (nerf, Small Update - 04-10-2026) No longer has negative base bullet resistance (buff, Small Update - 04-10-2026) Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon (rework, Small Update - 04-10-2026) Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps) (nerf, Small Update - 04-10-2026) Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47 (rework, Small Update - 04-10-2026)