Minor Update - 10-14-2026
Deadlock patch notes for 2026-10-15: 18 buffs, 13 nerfs,
classified change by change. Heroes changed: Baba , Deadman Danny . Items changed: Radiant Regeneration .
Measured impact 14 days after the patch
Win rate of each changed hero before and after the update, on every match played. The noise threshold, the largest swing among the 40 heroes this patch did not touch, is 3.69 points.
Deadman Danny (buff): 40.25% → 51.11% win rate, +10.86 points, beyond the noiseBaba (nerf): 58.01% → 52.78% win rate, -5.23 points, beyond the noise
Every change in this update
Baba — Spirit Resistance scaling reduced from 0.12 to 0.1 (nerf) Baba — Now has -7% Base Bullet Resistance (nerf) Baba — Threadsap - Spirit reduction on enemies now ends when Baba dies (nerf) Baba — Threadsap - Cooldown increased from 26s to 28s (nerf) Baba — Granny Long Legs - Cooldown increased from 30s to 32s (nerf) Baba — Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum (nerf) Baba — Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high) (nerf) Baba — Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes (nerf) Baba — Baba's Brew - Barrier scaling reduced from 1.2 to 0.7 (nerf) Baba — Baba's Brew - Barrier reduced from 100 to 90 (nerf) Baba — Baba's Brew - Cooldown increased from 25s to 27s (moved to T2) (nerf) Baba — Street Brawl: Baba Threadsap duration lasts 35% less (nerf) Baba — Baba’s Brew: the cooldown upgrade now takes off 14s instead of 12s, so the upgraded cooldown stays at 13s (not in the patch notes) (change) Deadman Danny — Health regen increased from 2.5 to 3.25 (buff) Deadman Danny — Base health increased from 680 to 730 (buff) Deadman Danny — Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48 (buff) Deadman Danny — Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45 (buff) Deadman Danny — Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2 (buff) Deadman Danny — Chimera Mk1 weapon scaling increased from 1.15 to 1.4 (buff) Deadman Danny — Strix Salvo - Cooldown from 30s to 25s (buff) Deadman Danny — Strix Salvo - Damage spirit scaling from 0.9 to 1.1 (buff) Deadman Danny — Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage" (buff) Deadman Danny — Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35 (buff) Deadman Danny — Close the Deal - 1AP increased from +50 to +90 (buff) Deadman Danny — Chimera Mk1 - Slow effectiveness in air reduced by 15% (buff) Deadman Danny — Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage (buff) Deadman Danny — Close The Deal - Bonus damage to under half health targets increased from +50% to +75% (buff) Deadman Danny — Strix Salvo: missiles travel faster (speed 6,000 to 7,000) (not in the patch notes) (buff) Deadman Danny — Strix Salvo: T3 also raises the damage spirit scaling bonus from +0.225 to +0.35 (not in the patch notes) (buff) Deadman Danny — Chimera Mk1: the overheat dive now costs him 10% of his max health instead of 12% (not in the patch notes) (buff) Deadman Danny — Chimera Mk1: T3 cooldown reduction on hero hit increased from 40% to 50% (not in the patch notes) (buff) Deadman Danny — Rocket Jumping: less upward push (23 to 18) and a stronger push off walls (×0.5 to ×0.65) (not in the patch notes) (change) Deadman Danny — Close the Deal: the flight now has a height cap and reaches full speed over a shorter distance (not in the patch notes) (change) Radiant Regeneration — Spirit scaling reduced from 0.04 to 0.035 (nerf)
Previous update: Fairfax Industries Employee Spotlight .