Deadlock patch notes for 2026-03-06 —
879 changes analyzed.
Can now jump during slide (change)
Dash jump grants a very brief period with increased air control (30% for 0.25s) (buff)
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) (nerf)
Shrines attack no longer hits heroes under the shrine (nerf)
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies) (buff)
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die (change)
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push (change)
Medic Troopers DPS grows by 3% per minute (change)
Troopers now gain 7 HP regen when out of combat (change)
Trooper wave interval increased from every 25s to every 20s starting at 35 minutes (buff)
Guardians bounty increased from 1000 to 1500 (buff)
Walkers bounty increased from 3500 to 4000 (buff)
Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 (rework)
Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min (rework)
Base Guardians bounty from 750 to 1000 (buff)
Shrines bounty increased from 0 to 2000 (buff)
Mid Boss base bounty increased from 2000 to 3000 (buff)
Mid Boss base HP increased from 11900 to 13000 (buff)
Mid Boss global announcement health threshold reduced from 70% to 50% (nerf)
Mid Boss now has 35% Debuff Resistance (change)
Rejuv drop duration reduced from 7s to 6s (nerf)
Rejuv duration no longer refreshes when hitting a crystal later (nerf)
Minimap now indicates if the Urn is a favored, neutral or unfavored (change)
Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker (buff)
Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker (buff)
Added "0 Way" veils underneath the Shrine platforms in each base (buff)
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges (change)
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s) (buff)
Move speed diminishing ramp now occurs around 11m rather than 10m (change)
Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds) (bugfix)
Abrams — Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon (nerf)
Abrams — Siphon Life DPS reduced from 29 to 22 (nerf)
Abrams — Siphon Life range reduced from 10m to 7.5m (nerf)
Abrams — Siphon Life is now circular rather than just in front of him (change)
Abrams — Siphon Life range no longer increases with Spirit Power (nerf)
Abrams — Siphon Life visual range FX fixed to show larger than default radius values (bugfix)
Abrams — Siphon Life Lifesteal against heroes increased from 66% to 80% (buff)
Abrams — Siphon Life Lifesteal against non-heroes increased from 33% to 40% (buff)
Abrams — Siphon Life DPS spirit scaling increased from 0.5 to 0.6 (buff)
Abrams — Siphon Life T1 increased from -19s to -20s (buff)
Abrams — Siphon Life T3 now also increases radius by +3.5m (buff)
Abrams — Siphon Life T3 DPS reduced from 20 to 18 (nerf)
Abrams — Shoulder Charge damage reduced from 37 to 30 (nerf)
Abrams — Shoulder Charge wall stun duration reduced from 0.6s to 0.3s (nerf)
Abrams — Should Charge spirit scaling reduced from 1.9 to 1.4 (nerf)
Abrams — Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s" (rework)
Abrams — Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s (buff)
Abrams — Shoulder Charge T3 cooldown increased from -18s to -20s (buff)
Abrams — Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s (buff)
Abrams — Infernal Resilience T2 increased from +150 Health to +200 (buff)
Abrams — Infernal Resilience T3 now also grants +20% Debuff Resistance (buff)
Abrams — Seismic Impact is a little faster to target the location when rising (change)
Abrams — Seismic Impact damage increase from 75 to 100 (buff)
Abrams — Seismic Impact now allows you to use items during it (change)
Abrams — Seismic Impact radius reduced from 10.5m to 9m (nerf)
Abrams — Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration" (rework)
Abrams — Seismic Impact T3 now also increases radius by 6m (buff)
Apollo — Fixed Riposte not leaving the ground when started on the ground (bugfix)
Apollo — Riposte no longer triggers from trooper or neutral damage (nerf)
Apollo — Flawless Advance T2 no longer increases Apollo's lunge speed (nerf)
Apollo — Flawless Advance now gets interrupted by stun and sleep (change)
Apollo — Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3 (nerf)
Apollo — Itani Lo Sahn's hit width no longer scales with radius increases (nerf)
Bebop — Hook can now be canceled (change)
Billy — Bashdown radius reduced from 4.5m to 4m (nerf)
Billy — Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" (rework)
Billy — Bashdown T3 now also reduces charge time by 2s (buff)
Billy — Rising Ram damage reduced from 55 to 40 (nerf)
Billy — Rising Ram damage spirit scaling increased from 1.7 to 1.9 (buff)
Billy — Rising Ram cooldown reduced by 50% on impact (nerf)
Billy — Rising Ram charge duration reduced from 0.51s to 0.3s (nerf)
Billy — Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" (rework)
Billy — Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" (rework)
Billy — Rising Ram T3 increased from 6.5% Max Health to 8% (buff)
Billy — Blasted spirit scaling reduced from 0.8 to 0.6 (nerf)
Billy — Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though) (nerf)
Billy — Blasted passive no longer reduces enemy fire rate by -14% (buff)
Billy — Blasted tooltip simplified (change)
Billy — Blasted T3 now also increases spirit scaling by +0.6 (buff)
Billy — Chain Gang radius reduced from 13m to 12m (nerf)
Billy — Chain Gang no longer grants +15% Spirit and Bullet Resist (nerf)
Billy — Chain Gang cooldown increased from 125s to 150s (nerf)
Billy — Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist" (rework)
Billy — Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown" (rework)
Billy — Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in (rework)
Billy — Chain Gang T3 no longer grants +90 damage (nerf)
Billy — Chain Gang T3 now also increases the radius by +5m (buff)
Calico — Bullets no longer have gravity (nerf)
Calico — Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. (change)
Calico — Gloom Bombs changed so the first grenade always lands in the middle (change)
Calico — Gloom Bombs projectile sticky radius increased from 10 to 15 (buff)
Calico — Gloom Bombs cast delay reduced from 0.15s to 0.1s (buff)
Calico — Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers (rework)
Calico — Leaping Slash improved targeting of dash to end early if near enemy heroes (buff)
Calico — Leaping Slash can now dash vertically, even while on the ground (change)
Calico — Leaping Slash T2 changed from +40 damage to +300 souls on hero kill (rework)
Calico — Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage (rework)
Calico — Leaping Slash radius reduced from 4.5m to 4m (nerf)
Calico — Ava can no longer manipulate movement if meleeing while midair (nerf)
Calico — Ava now uses healthbar modifier style for duration (change)
Calico — Ava fixed camera not being centered around Ava (bugfix)
Calico — Ava melee attack delay reduced from 0.4s to 0.0s (buff)
Calico — Ava melee attack cooldown increased from 0.75 to 0.85 (nerf)
Calico — Ava melee attack now goes the way you are looking (change)
Calico — Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage (change)
Calico — Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration (change)
Calico — Ava cooldown reduced from 45s to 30s (buff)
Calico — Ava duration reduced from 16s to 15s (nerf)
Calico — Ava T1 duration increased from +14s to 15s (buff)
Calico — Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen (rework)
Calico — Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s (rework)
Calico — Return To Shadows now allows for some vertical flight movement during channel (change)
Calico — Return To Shadows now has new channel bar (change)
Calico — Return to Shadows T2 reduced from 67.5 Damage to 65 (nerf)
Calico — Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead (nerf)
Celeste — Gravity reduced from -20% to -28% (less gravity) (nerf)
Celeste — Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration) (nerf)
Celeste — Shining Wonder bounce range reduced from 17m to 15m (nerf)
Celeste — Shining Wonder linger duration reduced from 4.5s to 3.25s (nerf)
Doorman — Gun now pierces through targets at 50% reduced damage (nerf)
Doorman — Call Bell time between charges increased from 4s to 6s (buff)
Doorman — Call Bell no longer has Impact Damage (was 40 with 1.0 scaling) (nerf)
Doorman — Call Bell explosion damage increased from 55 to 85 (buff)
Doorman — Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 (nerf)
Doorman — Call Bell T1 increased from +2m to +2.5m (buff)
Doorman — Call Bell T2 no longer has Impact Damage (nerf)
Doorman — Call Bell T2 Explosion Damage increased from 40 to 75 (buff)
Doorman — Call Bell T2 now increases spirit scaling by +0.6 (change)
Doorman — Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow" (rework)
Doorman — Doorway now has a timer icon above the ability (change)
Doorman — Doorway T1 duration increased from +10s to +15s (buff)
Doorman — Doorway T2 barrier duration increased from 8s to 12s (buff)
Doorman — Doorway T3 doorway distance now also scales with Spirit Power (0.25) (buff)
Doorman — Luggage Cart is now 20% larger (20% wider hitbox as well) (change)
Doorman — Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage" (rework)
Doorman — Luggage Cart T2 increased from +15m Cast Range to +20m (buff)
Doorman — Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown" (rework)
Doorman — Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target (bugfix)
Doorman — Hotel Guest cast range increased from 6m to 7m (buff)
Doorman — Hotel Guest no longer goes on cooldown if the target dies during the cast (nerf)
Doorman — Hotel Guest fixed enemies not always landing in the correct spot on return (bugfix)
Doorman — Hotel Guest now supports instant cast settings (change)
Doorman — Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s (change)
Doorman — Hotel Guest cost of stay damage reduced from 150 to 75 (buff)
Doorman — Hotel Guest failure to check-out damage reduced from 250 to 125 (nerf)
Doorman — Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown" (rework)
Doorman — Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage" (rework)
Doorman — Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out" (rework)
Drifter — Rend damage range reduced from 18m to 16m (nerf)
Drifter — Rend cooldown increased from 13s to 16s (nerf)
Drifter — Rend damage spirit scaling increased from 1.4 to 1.8 (buff)
Drifter — Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) (buff)
Drifter — Rend T1 bonus damage increased from +32 to +40 (buff)
Drifter — Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" (rework)
Drifter — Stalker's Mark duration reduced from 6s to 5s (nerf)
Drifter — Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist" (rework)
Drifter — Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" (rework)
Drifter — Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" (rework)
Drifter — Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill (buff)
Drifter — Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% (buff)
Drifter — Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" (rework)
Drifter — Eternal Night now makes the targets be considered as isolated (change)
Drifter — Eternal Night Sprint reduced from +3m to +2m (nerf)
Drifter — Eternal Night no longer has 7 spirit damage proc (nerf)
Drifter — Eternal Night cooldown increased from 120s to 125s (nerf)
Drifter — Eternal Night duration reduced from 7s to 6.5s (nerf)
Drifter — Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) (rework)
Drifter — Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown" (rework)
Drifter — Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target" (buff)
Dynamo — Bullet damage increased from 12.2+0.44 to 12.6+0.5 (buff)
Dynamo — Kinetic Pulse cooldown increased from 22s to 26s (nerf)
Dynamo — Kinetic Pulse damage increased from 90 to 115 (buff)
Dynamo — Kinetic Pulse range reduced from 20m to 16m (nerf)
Dynamo — Kinetic Pulse range no longer increases with spirit scaling (nerf)
Dynamo — Kinetic Pulse spirit scaling increased from 1.7 to 2.1 (buff)
Dynamo — Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge" (rework)
Dynamo — Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s" (rework)
Dynamo — Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range" (rework)
Dynamo — Quantum Entanglement no longer grants +26% Fire Rate (nerf)
Dynamo — Quantum Entanglement no longer reloads ammo (nerf)
Dynamo — Quantum Entanglement base ability now restores 1 stamina (change)
Dynamo — Quantum Entanglement ally distance increased from 10m to 13m (buff)
Dynamo — Quantum Entanglement range increased from 9m to 10m (buff)
Dynamo — Quantum Entanglement T1 increased from +4m Range to +6m (buff)
Dynamo — Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown" (rework)
Dynamo — Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies" (rework)
Dynamo — Rejuvenating Aurora cooldown increased from 45s to 48s (nerf)
Dynamo — Rejuvenating Aurora now has a 1s linger on allies (change)
Dynamo — Rejuvenating Aurora now lets you jump while using it (change)
Dynamo — Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel" (rework)
Dynamo — Rejuvenating Aurora T2 cooldown from -14s to -20s (change)
Dynamo — Rejuvenating Aurora T2 now also increases duration by 1s (buff)
Dynamo — Singularity no longer does 1.5% Max Health DPS (nerf)
Dynamo — Singularity DPS increased from 40 to 75 (buff)
Dynamo — Singularity DPS spirit scaling increased from 0.19 to 0.28 (buff)
Dynamo — Singularity T3 increased from 4% Max Health DPS to 5.5% (buff)
Graves — Grasping Hands is now set up to work through proper alternate cast methods and be more responsive (change)
Graves — Grasping Hands Immobilize duration reduced from 1.5s to 1.25s (nerf)
Graves — Grasping Hands cooldown reduced from 38s to 34s (buff)
Graves — Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length" (rework)